| Illinois congressional candidate Kat Abughazaleh plays video games on livestream to raise funds for her race and interact with potential voters. It’s a great, modern campaign technique that I wish more people would adopt. She plays a lot of different games, but this week she played Papers, Please.
I can’t believe she went there. Papers Please is a 2013 video game where you play an immigration agent at the border crossing of a dystopian country. Your job, in the game, is to determine who is allowed to come into the country based on their passport and other supporting documentation. The game throws impossible choices at you, often forcing you to deny entry to good people who don’t have the right forms. You can try to fudge it, sometimes, and let in people you “shouldn’t,” but if you do that too often or in the wrong way, you might get fired and hit the dreaded “game over” screen.
All of those horrible choices have stakes because you, the player, are incentivized to deny people entry to keep your terrible job. You get money for denying people entry, and you have to use that money to pay rent, and feed your family (whom you are supporting through this immigration job). Another way to lose the game is if your family goes into debt. That can lead some players to take bribes from the people who want to get in.
To be clear, Papers Please is not some kind of right-wing fantasy play made to entice people into signing up for ICE. I could prove that simply by pointing out that it’s a largely text-based game, and we know ICE officials don’t like to read. More to the point, the developer of the game, Lucas Pope, didn’t set out to make right-wing propaganda so much as a game with a “core empathetic message.” He recently said of his 12-year-old game: “It blows my mind that it’s only becoming more and more relevant over time. Honestly, it’s a tragedy.” My read on the game is that it’s trying to humanize people who are mainly talked about as statistics. That’s good art. It’s not a game that’s supposed to make you feel good about anything.
Given where we are in this country, it is a hell of a choice to play live, on stream, as a Democratic political candidate. You’d expect neither party to touch this game with a 10-foot pole—Republicans because it makes them look bad, Democrats because it makes them feel bad.
Abughazaleh played it straight, making choices such as “sorry guy, I have to feed my kid,” —which is in keeping with the mechanics of the game—and telling her viewers to “donate if you are also trying to feel chill in this fascist hellscape,” a reference to both the game and our actual country.
I would never play Papers Please, even privately. One critique of the game that I agree with is that it’s supposed to make the player feel like they’re part of the problem, which is not something I want to be reminded of in my free hours. At the same time, by gamifying the problem into a set of robotic “must win” choices, it takes the sting out of the morally horrible decisions the player is encouraged to make. That’s a big “no, thank you” from me. I’d… rather do a stupid crossword puzzle than ponder about whether I should separate a family at the border.
If Abughazaleh ever wants to play something where we can combat our dystopian enemies instead of working for them, she should hit me up. Surely we could just play Arc Raiders and fight the evil and oppressive AI. Or maybe we just load up Baldur’s Gate 3 and try to fight the worm that was in RFK Jr.’s brain? I play games to do what I can’t do in the real world: win, and look hot while doing it.
Editor’s note: Elie is going to be off next week for Thanksgiving, so you won’t be getting your regularly scheduled newsletter next Friday, November 28. But we promise he’ll be back the week after that with more Elie insights and genius. |